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Filed under: Household
Art school student Freddie Yauner's CO2-powered Highest Popping Toaster in the World concept is great and all (it's even supposedly Guinness World Record-certified), but a clock that aims to tell time to one millionth of a second is what it takes to turn our geeky, schedule-obsessed hearts to mush. Since no display can refresh a million times a second (and no eye can comprehend that kind of data), Yauner's concept lets you peer into the moment by hitting pause. Just note that by the time you let go the clock will have already advanced by another several million microseconds, prompting an almost Heisenbergian cycle of observation in its owner. Videos of the toaster and clock after the break.Continue reading Fastest Clock in the World tells time to the microsecond
Read | Permalink | Email this | CommentsListao nos muestra unas muy buenas fotos de las oficinas que inauguró Google recientemente en Buenos Aires. Eeeemmmm, no les parece que tiene onda de jardín de infantes?
Si las fiestas de fin de año te dejaron un iPhone, o aunque ya tengas mucho tiempo con uno, no esta de más que le eches un ojo al manual de usuario. Pero no corras a buscarlo en la caja, ahí no lo encontraras puedes descargar la versión electrónica en PDF o consultar la versión optimizada para el iPhone (no olvides agregarlo como favorito a tu pantalla de inicio) del Manual del Usuario.
Aunque el manual es para el iPhone 3G, es de utilidad para usuarios del iPhone Classic ya que cubre muchos aspectos del firmware 2.x por si acabas de migrar de la 1.1.x
[This post is by Xavier Ducrohet and Reto Meier of the Android engineering team. — Tim Bray.]
The Android emulator is a key tool for Android developers in building and testing their apps. As the power and diversity of Android devices has grown quickly, it's been hard for the emulator keep pace.
Today we're thrilled to announce several significant improvements to the emulator, including a dramatic performance upgrade and support for a broader range of hardware features, notably sensors and multi-finger input.
The system image we're shipping today has built-in GPU support (Android 4.0.3 r2). With Android's growing reliance on using the GPU to improve performance, the difference is significant. In the video below, the emulator is still interpreting ARM instructions; the performance boost is the effect of putting the GPU to work.
As a bonus, since we're now supporting OpenGL ES 2.0, your OpenGL games can now run inside the emulator.
Please note that there are a lot of GPUs out there, and we haven't tested all of them for this beta release, so let us know if you have feedback or encounter issues.
The hardware features of mobile devices are a significant part of what makes them a unique platform for development, so we're also pleased to announce that in addition to the camera support we added last year, it's now possible to use a tethered Android device to supply inputs for sensors and multi-touch input.
We're working on providing emulator support for more hardware features including Bluetooth and NFC.
We've also improved the CPU performance of the Android emulator. Hardware floating point operation has been available for system images since Ice Cream Sandwich (Android 4.0), allowing CPU operations to be emulated roughly twice as quickly.
Last week's r17 developer tools release included x86 system images and host drivers (available through the SDK Manager), allowing the emulator to access the host CPU natively and offer significantly faster execution.
This video shows a CPU-bound application on two emulators running the same system image, one with virtualization, one without.
Because the Android platform allows deep interaction between applications, and with system components, we need to provide an emulator with a complete system image. Our emulator virtualizes a complete device: hardware, kernel, low-level system libraries, and app framework.
Of course, the system being emulated typically has an ARM CPU; historically, we'd been emulating those instructions in software, and that worked OK until the advent of tablet support with additional animations and complexity in Android 3.0.
The missing pieces were the completion of Android x86 support, and the GPU support in last week's release of SDK Tools r17. This works by funneling the OpenGL ES 2.0 instructions from the emulator to the host OS, converted to standard OpenGL 2.0, and running natively on the host GPU.
The Android ecosystem has a lot of devices in many different form factors. Developers need a good way of testing these apps without having to own everything out there and a fast, rich Android emulator is immensely helpful.
We hope that these new improvements will make the emulator a more useful tool in your development and testing, and look forward to improving it further for you.
Su pantalla TFT de 320 x 240 píxeles, de colores brillantes, promete cautivar a muchos amantes de estos juguetes tecnológicos. El teléfono cuenta con cuatro bandas GSM: (850/900/1800/1900) y GPRS Clase 10.
Incluye la posibilidad de hablar manos libres, conectividad inalámbrica vía Bluetooth; puerto Mini USB; Radio FM integrada; reproductor Media Player capaz de soportar los formatos RA v10, AMR NB, MP3, XMF, AMR WB, AAC, WMA v9, AAC+, WAV; Cámara digital de 2 MPX con zoom digital incluido, captura de video y reproducción de formato MPEG-4.
El flamante Motorola A1200 también posee la opción de ampliar su memora hasta 1 GB por medio de tarjeta Micro SD, bajar contenidos de Internet, enviar mensajes MMS, leer el correo electrónico, y una cuantas cosas más...
Sin duda, una excelente alternativa para aquellos que disfruten todas éstas herramientas.
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OQO presentó su nuevo smartphone G900.
Sus dimensiones son: 121 x 64 x 13.8 mm.
Viene con procesador Marvell PXA310 a 624 MHz y sistema operativo Windows Mobile 6.1 Pro.
Es compatible con redes GSM/GPRS/EDGE 850/900/1800/1900 MHz.
Tiene pantalla TFT de 2.5" con hasta 65 mil colores y resolución de 240 x 320px y cámara de 2 Megapíxeles.
Viene con GPS integrado (SiRF III), 256 MB de ROM, 128 MB de RAM, WiFi 802.11 b/g y Bluetooth 2.0, con A2DP.
Ofrece una autonomía de 240 minutos en uso, 150 horas en espera.